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Pygame key codes
Pygame key codes





pygame key codes
  1. Pygame key codes install#
  2. Pygame key codes code#

#print(event.dict, event.joy, event.button, 'PRESSED')įor x,(key,val) in enumerate(ems()): 'axis1':0.,'axis2':0.,'axis3':0.,'axis4':0.}įor event in (): # Analog SticksĮlif event.type = pygame.JOYBUTTONDOWN: # When button pressed I have 3 files.Joystick,Keyboard,Datacollection.I want the datacollection file to have keyboard codes instead of joysticks codes. How can I change the joystick codes with the keyboard? The project is licensed under the MIT license.I have a problem.I want to use keyboard instead of joystick, but the person who wrote the codes made this project for joystick. My email address is on my gitlab profile. If you are having issues, please let me know. trigger ( events ) for event in events : if event. You need to convert () to a list first and use the list: events = list ( pygame. Note: if you also need to process the events in a different way, To trigger the callbacks the only thing that is needed is This way you can access the axis value or the button's press_time.įor an Axis there only always_call(f) is available, since the othersĭon't make sense. on_press_repeatedĪccepts a delay argument: the callback will be called every delay seconds.Įach callback is always called with one argument: There are 5 ways to add a callback f to a Button: You may also want to add callbacks during the player creationĪnd also register a callback on the camera when the player moves.Įnough theory. Those two steps are different,īecause they can happen at different places in the code.įor instance inputs definition can be in the main in on a settings screen.

pygame key codes

Now that you know everything about defining the inputs, The attributes defined here are the parameters of JoyAxis(). If you don't know about dataclasses, don't worry and consider that Useful if a joystick doesn't go all the way to +/-1""" joy_id : int = 0 """The id used to initialise the joystick.""" The signature of JoyAxis is more complexīut quite explicit : ( frozen = True ) class JoyAxis : axis : int reversed : bool = False """Whether the positive and negative should be reversed.""" threshold : float = 0.2 """Any value of smaller magnitude will be considered as zero.""" sensibility : float = 1.0 """Multiply the value by this amount.

Pygame key codes code#

It accepts a single key code or a list of key codes.Īfter that, can follow any number of JoyAxis that correspond Of -1 (think: left/down) and positive to a value of +1 (think: right/up). What did you do here ? The two first arguments of AxisĪre the negative and positive keys. import pygame from pygame_input import Axis inputs = Axis ( ( pygame.

pygame key codes

We will also add an Axis so our player can move horizontally. That matches when an axis has a value above threshold JoyAxisTrigger(axis, threshold=0.5, above=True, joy_id=0).QuitEvent() that matches the pygame.QUIT event.Is pressed, you would pass JoyButton(1, 3) instead. If you want to fire only when the button 1 on the 3rd joystick Note that you need to initialise the joysticks It would also trigger if the button 1 on joystick 0 is pressed. Any pygame key code is a valid argumentīut if we also want joystick support inputs = Button ( pygame. Here we want to trigger the fire input when we press either The Button takes every posible way to press it as parameters. This is very convenient for moving a player.Įnough talking, let's add a Button to our inputs. Is pressed, 1 if it is the right and 0 if none or both are pressed. Left and right arrows, the axis would have value -1 if the left key Keys can also be seen as an axis: if we consider the pair of Pressed or released, like a key on your keyboard orĪn Axis is for anything that takes a value between -1 and 1,įor instance, the position of a joystick, but a pair of There are two input types: Button and Axis.Ī Button represents anything that is either Then you can add all the input types in dictionary. So: from pygame_input import * inputs = Inputs () Is to create an Inputs object, which is bacically a The first step to be able to to register callbacks Game folder as the whole code is just one file.

Pygame key codes install#

Install pygame-input by running:: pip install pygame-inputĪlternativelly you can just copy pygame_input.py into your Though the first two will probably be implemented quite you need to know which id is the "A" button) Every function and class has a detailed docstring.is key pressed ?)Īnd scalar input values (ie. This will call your player.fire() function every 0.1 seconds whileĪny button, whether it is the space bar or the button one on your Look how easy it is to use: import pygame from pygame_input import Inputs, Button, JoyButton inputs = Inputs () inputs = Button ( pygame. Pygame-input will simplify your input handling with pygameīy providing a simple way to assign callbacks to given key press







Pygame key codes